ArmA 3 Gameplay – FTX Cycle 05-18 – TF Alpha – TACP UAV Operator

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FTX Cycle 05-18 – TF Alpha
TACP UAV Operator Perspective

See other perspectives of this FTX Cycle here:

The focus of cycle 5 for 2018 is R2P2 based on the platoon commander’s desire to see his platoon train on. For TF Alpha, it’s reaction to contact and executing movement orders in a timely manner, so we are on a foot patrol through enemy territory.


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Q: What are your system specs?
A: i7 6700k, Geforce GTX 970, 16 gigs of ram, 250 gig SSD, 500 gig SSD

Q: What do you use for recording?
A: OBS for video and system audio; Audacity for personal audio.

Q: Why don’t you play in First Person?
A: I’m a 3rd person gamer. I hate first person. Please don’t try to “convince” me otherwise as if I am unaware of the gaming style I prefer.

Q: Were you in the Military?
A: US Army 99-06, Radio Operator(25C). Non-Combat Veteran.

Q: Is that AI or real people?
A: If it’s an ArmA Mission it’s AI unless I very specifically state otherwise. The 506th doesn’t PvP.

Q: What ArmA 3 mods do you use?
A: CUP Terrains, RHS Escalation, CBA A3, TFAR, ACE3, cTab, FHQ Accessories, DAR MAXXPROs, mrb A3 Voice Stop, Switch Weapons While Moving, Ares/Achilles, Splendid Smoke, MRT Accessories Functions, Mighty GAU-8, ACSZ Missing Content, Cypress Push to Hear, BaBe Mid Range Texture Fixes, Mao Sway and Recoil Fix, ZEC Templates, Enhanced Movement, Project OPFOR, RH Accessories

For SF missions: VSM Gear, TRYK Gear, MOCAP Melee mod, MCC, Robert Hammer Pistols, and a variety of ArmA community maps.

I am no longer using any iteration of JSRS due to the problems it causes on servers. It was discovered in Feb 2015 that all versions of JSRS for the past 4 years have been causing massive amounts of errors on dedicated servers so it has stopped being used and I don’t use another sound mod. This includes JSRS Lite.

Q: Can you upload that mission so I can play it?
A: Nearly all of the missions I play are dynamically created by someone controlling Zeus in ArmA. They are therefore not available for upload.

Q: No debrief?
A: When we debrief in game I leave it in. We very rarely debrief in game. Debriefs are rare, not the norm, and they never will be.

Q: Why don’t you do X when you Zeus?
A: I Zeus by a very strict set of guidelines set forth by my ArmA unit to maximize the fun of the people in the mission for whom I am Zeusing. The goal is fun, not punishment. I don’t need a hundred Monday morning quarterbacks telling me “what I should have done” or “how I would have done it” or “how this other person does it”. All I need is for my guys to say they had fun at the end of the mission and I know I did it right.

Q: Can I join your ArmA unit?
A: 506th IR Realism Unit: (Must be 18 or older)

12 thoughts on “ArmA 3 Gameplay – FTX Cycle 05-18 – TF Alpha – TACP UAV Operator

  1. Drum called out that AK47 sticking out of the little shack when he first got to that trench at the top of the hill (@1:04:00). I guess it took so long before they breached that compound that they forgot….

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