Guide for Kyo’s basic tools and combos to get you started playing The King of Fighters XIV. These combos may not be optimized, but range from beginner to intermediate in difficulty and should give you a head start in learning this character. Feedback and questions are welcome!
Please refrain from character requests. I will create a guide for the entire cast, but I will go at my own pace. Please understand.
Combos start at 3:25
Additional notes: It’s about time I updated an old guide! Here ‘s one for series mainstay, Kyo Kusanagi.
Kyo actually has really complicated juggles, involving a complex super cancel motion, delayed qcf K follow ups, timing dependant juggles with qcf A, and juggles after super. There’s a lot of take in! Practice as much as you can and keep at it. Leave comments if you have questions!
Trying out a new editor so the format is a bit different. Lemme know of your thoughts.
P = Punch
K = Kick
A = Light Punch (Square)
B = Light Kick (X)
C = Heavy Punch (Triangle)
D = Heavy Kick (Circle)
st. = standing
cl. = close
cr. = crouching
j. = jumping
b, d, f = back, down, forward respectively
[n] = hold n direction for at least half a second
qcf = quarter circle forward (d, df, f)
qcb = quarter circle back (d, db, b)
hcf = half circle forward (b, db, d, df, f)
hcb = half circle back (f, df, d, db, b)
dp = dragon punch (f, d, df)
rdp = reverse dragon punch (b, d, db)
xx = cancel
arrow = do immediately after unless specified
– = follow up
(n) = cancel after nth hit of the move
BGM: Marrionette – Guilty Gear Xrd