[TF2] How to get transparent viewmodels!

Team Fortress 2



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49 thoughts on “[TF2] How to get transparent viewmodels!

  1. i all ready have "TransparentViewmodelMask"
    {
    //alpha doesn't work for this, you need to change the texture's alpha
    "ControlName" "ImagePanel"
    "fieldName" "TransparentViewmodelMask"
    "xpos" "0"
    "ypos" "0"
    "zpos" "-100"
    "wide" "f0"
    "tall" "480"
    "visible" "1"
    "enabled" "1"
    "image" "replay/thumbnails/REFRACTnormal_transparent"
    "scaleImage" "1"
    }
    its like this what do i do
    "Transparent"
    {
    "ControlName" "ImagePanel"
    "fieldName" "Transparent"
    "xpos" "0"
    "ypos" "0"
    "zpos" "-100"
    "wide" "f0"
    "tall" "480"
    "visible" "0" // TVM
    "enabled" "0" // TVM
    "image" "replay/thumbnails/transparent"
    "scaleImage" "1"
    }

  2. Ours I think are copy and pasting differently then his if you look at the things he tells you to copy and paste into the script, it appears to be different then mine it says the same thing but the layout is different could this be the cause of all these bugs.

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